

That faster pacing also means the story doesn't really have the chance to get off the ground, however. The faster pacing allows you to get into the action more quickly, and I appreciated that I could explore most of the world early on without worrying about whether I needed to go get a new ability to solve a puzzle or climb a particularly tall mountain. You start with most of your moveset unlocked from the get-go, but you have to rebuild your health and stamina by finding Xi Rang and Sky Agate, both of which you find more quickly than the items they replace in the base game, Ambrosia and Light Bolts of Zeus. Myths of the Eastern Realm's smaller scale and runtime means the power curve is faster, which helps stave off the feeling that everything's a little too familiar. Only a couple of new bosses offer up any new tricks, which only reinforces how much regular encounters feel like an afterthought. Unless enemies were guarding a chest (which can't be opened when enemies are nearby), I didn't feel compelled to fight monsters at all. The sizable dungeons from the base game, where these ideas could have been explored in more depth and combined to create a more satisfying set of themed challenges, are also gone, so all the exploring and puzzle-solving feels like an appetizer without a main course.Ĭombat is also unchanged, and the lack of new options is immediately apparent there aren't any new enemies of major challenges to stop you from barreling through combat encounters using whatever tricks you learned in the base game, and a new combo counter that lets you fire off powered-up versions of your special moves isn't enough to keep things fresh. They spice up some of the puzzles strewn around the Mortal Lands, but none of them are especially clever, and their novelty wears off quickly. You do get some new tools to play around with, like blocks that change size when you attack them or rings that act as grapple points to latch onto. The fact that your skills are now called the Blades of Huang Di and Pangu's Strength instead of Ares' Wrath and Herakles' Strength does little to hide that. Unlocking my glide ability, clearing out vaults (now called gateways), and grappling enemies isn't as fun because Ku plays exactly like Fenyx, and I'm disappointed he doesn't have any new abilities that change how you explore or interact with the world a second time through. But solving a new round of puzzles and checking icons off on a map lost its allure much more quickly in this DLC-Myths of the Eastern Realm just doesn't have much to keep that loop interesting. That's not necessarily a bad thing, since it was a good loop the first time around.

Immortals' main loop, in which you search for a nearby mountaintop, tag a bunch of icons so they appear on your map, then hunt them down until you decide to progress the story, is identical.
#Immortals fenyx rising switch review Pc
Immortals Fenyx Rising: Myths of the Eastern Realm DLC captured on PC The premise is almost identical to the base game's, and that ends up being true of the rest of the expansion: The two new islands that make up the DLC's Mortal Lands are hard to distinguish from the Golden Isles from the original game, even if the buildings and foliage are pulled from Chinese history. The legendary Bu Zhou mountain has erupted and caused the emergence of the Scar, a powerful primordial force reverting the world back into chaos. After a brief explanation of how chaos threatens to upset the balance of Heaven and Earth and how a mysterious force has wiped out most of the world's gods, new hero Ku wakes up inside a cave filled with his compatriots, who've been turned to stone. Myths of the Eastern Realm wastes no time getting you up to speed. But while its open-world fundamentals are still solid, the Chinese mythology that defines its aesthetic is more of a coat of paint than an imaginative look at a new realm. Developed by Ubisoft Chengdu, the DLC moves Immortals' open-world structure from Greek to Chinese mythology. We don't see enough Chinese legends and folklore explored in Western games, which is what makes the pitch for Immortals Fenyx Rising's second expansion, Myths of the Eastern Realm, so exciting.
